Terminology

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1/36
The odds that a player rolls a “6” followed by exactly the number required to, for instance, eliminate another player’s pawn from the track is 1/36 which often enough leads to frustration for the player being disadvantaged through such incident. Multiply by 1/6 for each additional “6”.

2T rules / 3T rules
Under these sets of rules, a player is required to complete one allied colour to win a game.

2T+ rules / 3T+ rules
Under these sets of rules, a player is required to complete both allied colours to win a game.

3-&-2 (example)
In games played under 3T+ rules, such term refers to the numbers of pawns saved from a player’s allied colours. The first number usually refers to the colour of which more pawns have been saved (if applicable), regardless whether it is the vanguard or the rearguard colour.
It is advisable to not have one number exceed the other by more than 1 in order to maintain the tactically favourable order of pawns saved.

4-colour board
The board on which double-threat games are played.

6-colour board
The playing board on which triple-threat games are played.


A

Activate
Pawns waiting in their yard are activated by rolling a “6”.

Allied colours/pawns
Colours and pawns of the same player. Pawns from different allied colours may eliminate each other from the track by “friendly fire”, forced or voluntarily.

Annual season
The set of ranking tournaments scheduled within a calendar year, divided into three sub-seasons.

At-board
The pairings of single double-threat games name the players to be at the board, hence the name.


B

Basic Points (BP)
The number of points yielded by a ranking tournament depending on the players’ final placements.

BLK1, BLK2, BLK3, BLK4
The first, second, third and fourth pawn of the black colour in order of being saved, expected to be saved, or leading position on the track, whichever is applicable.

Blocking colour
The colour whose pawns are (temporarily or constantly) supposed to assist the “go-to colour” on the track rather than being saved.

BLU1, BLU2, BLU3, BLU4
The first, second, third and fourth pawn of the blue colour in order of being saved, expected to be saved, or leading position on the track, whichever is applicable.

Board
This term may refer to either the playing board on which the games are played or the assembled executives of the XMädn organization.


C

Championship point
A colour’s move that may win its player the tournament.
A “6” immediately followed by another roll of the die is considered one championship point.

Championship-point position/situation
When the fourth pawn of a colour is in a position on the track that will bring up a championship point on its next move provided it is not eliminated beforehand.

Championship rules
Set of rules under which a player needs to complete one allied colour to win a single game.

Closed house/door
When field (a) in the house is occupied, thus preventing another pawn from being saved.

Collaborating players
Two players working together against the third player, e.g. to prevent the latter from running away with the aggregate score in a tournament.

Compensatory points (CP)
In tournaments played under GP rules, even though unlikely, it is possible that the winner does not score more Total Points (TOTAL) than the runner-up. In such case, CP are awarded to ensure that the winner scores at least 1 TOT more than each player finishing below.

Complete
A colour that has saved all four of its pawns has been completed.
Completing a Potential Winner Lap (PWL) results in a single-game win or, unter GP rules, in a first-place finishing or in scoring the bonus-GPP as first player to complete both allied colours.

Counted game
Single game that can yield a win (Championship rules, Masters rules), GPP (GP rules) or points (TripleAthlon) towards a tournament’s winning target.

Counted pawns
Depending on the set of rules applied, game results of double-threat league games reflect the number of pawns saved by the respective players’ best one or both allied colours.


D

Decider
When a tournament goes the maximum distance, its final game is the decider.

Double-threat
A game or tournament played by two players with two allied colours each.
The term takes into consideration that “friendly fire” poses a threat, too, as allied pawns may be forced to eliminate each other from the track.

DRR (Double Round-Robin)
A set of double-threat games in which each player faces each opponent twice.

DRR6 (example)
Indicates how many DRR the Round Robin Series of a double-threat league tournament is scheduled for.


E

Eliminate
When a pawn lands on field occupied by a pawn of a different colour, that pawn (even if allied) is eliminated from the track and goes back to its yard until re-activated by rolling a “6”.

Endgame
The final phase of a game when there are only a few pawns left on the board.

Endorsing player
A player purposely going easier on one opponent and harder on the other, e.g. to make sure that the latter will not take sole possession of first place in a tournament.


F

Final Series / FS4 (example)
The final round of a double-threat league tournaments Playoff Series to determine the winner of the tournament. The number at the end of the acronym indicates the number of wins required to win.

Finish / finishing result
Under GP rules, a colour finishes by saving all four of its pawns. Depending on its finishing result, a colour yields GPP to its player.

First-to-7 (example)
Indicates how many single-game wins are required to win a tournament.

Friendly die
When the die seems to favour a player by more often than not yielding results the player benefits from.

Friendly fire
When a pawn is forced to eliminate an allied pawn from the track.

Front-runner
A colour’s pawn on the track closest to its house or most likely to be saved next.


G

Go-to colour
The colour tactically favourable to save the next pawn from.

GPP (Grand-Prix Points)
Under GP rules, the respective colours’ finishing places yield certain numbers of Grand-Prix Points. Bonus-GPP are awarded to the first player to complete both of their colours.

GP rules (Grand-Prix rules)
Set of rules under which GPP are distributed to the players depending on their respective allied colours’ game finishings.

GRN1, GRN2, GRN3, GRN4
The first, second, third and fourth pawn of the green colour in order of being saved, expected to be saved, or leading position on the track, whichever is applicable.


H

Head start
In any round of the Playoff Series of a double-threat league tournament, the higher seeded player will be credited the win for Game 1 on a bye, provided they finished the Round Robin Series with a superior win-loss record.

Holiday
All ranking tournaments at level 2 are labeled “Holiday” because they were originally supposed to be played during the players’ holiday in East Frisia. Winning all three “Holiday” tournaments in the same season is called a “Holiday Treble”.

Hostile fire
When a pawn is eliminated from the track by an opposing pawn.

Home
A pawn brought home is a pawn saved to its house.

House
The place to where pawns aim to be saved.


I

Intentional exposure
Refusal to save a pawn or move a pawn towards its house, accepting possible elimination from the track. This may be a tactical method to keep blocking pawns available (2T/3T rules) or maintain the perfect order of pawns saved (2T+/3T+ rules).


L

Leapfrogging
When a pawn passes another pawn of either colour on the track. There is no leapfrogging inside the house.

Level
Ranking tournaments have levels from 1 to 4 with the tournaments’ values increasing with their respective levels.


M

Major
The most valuable tournaments yielding a trophy to the winner and the highest numbers of ranking points.

Masters rules
Set of rules under which a player needs to complete both allied colours to win a single game.

Match point
A colour’s move that may win its player the game.
Under GP rules, this term is used for a colour’s move that may bring its player a first-place finishing or the bonus-GPP for the first player to complete both of their allied colours.
A “6” immediately followed by another roll of the die is considered one match point.

Match-point position/situation
When the fourth pawn of a colour is in a position on the track that will bring up a match point on its next move provided it is not eliminated beforehand.

Medal
The player winning the Medal Race will be named “Player Of The Year” and have the right to wear the “Medal” throughout the following annual season. That the “Medal” resembles an English Premier League Medal is purely coincidental.

Medal Race
A list ranking the players by the results of the ranking tournaments of the current annual season.

Mensch ärgere dich nicht®
All our games and rules are based on “Mensch ärgere Dich nicht®” (translates to: Man, don’t get angry!), a classic among German board games.

Monday Night MÄDNess
Prime-time games played on Monday evening.

Motionless “6”
When a “6” cannot move a pawn due to a pawn being fewer than six fields from its house with no other pawn left to activate from the yard or able to move on the track.


N

Non-ranking tournament
A tournament not yielding any points for the World Rankings and the Medal Race.


O

Open house/door
When field (a) in the house is unoccupied, thus allowing a pawn to be saved.


P

Pawn
At XMädn, the playing pieces are called pawns.

Perfect order (of pawns saved)
In games played under 3+ rules, it is desirable to save allied pawns in four heterogeneous pairs (i.e. four pairs of one pawn per colour) in order to remain as flexible as possible on the track throughout the game. (For instance: ⚫🟡|🟡⚫|⚫🟡|⚫🟡)

Playoff Series
The phase of double-threat league tournament to determine its winner. The Playoff Series usually consists of a Qualifying Series (QS) and the Final Series (FS).

Power-2 incident
The odds that a player rolls a “6” followed by exactly the number required to, for instance, eliminate another player’s pawn from the track is 1/62 (1 in 6-power-2) which often enough leads to frustration for the player being disadvantaged through such incident. Add 1 power for each additional “6”.

PWL (Potential Winner Lap)
A colour’s fourth pawn’s lap on the track with an open house which, if completed, will win the game for its player.
Under GP rules, this term is used for a fourth pawn’s lap that may bring its player a first-place finishing or the bonus GPP as first player to complete both allied colours.

PT7 (example)
Indicating how many points are required to win a tournament.

Pushing
Refusal to eliminate an opposing pawn in hope it is forced to be saved to its house. This may be a tactical method to remove opposing blockers (2T/3T rules) or disrupt the opponent’s perfect order of pawns saved (2T+/3T+ rules)


Q

Qualifying Series / QS3 (example)
The first round of a double-threat league tournaments Playoff Series. The number at the end of the acronym indicates the number of wins required to win the round and advance to the Final Series.

Quickness of victory
Game times are taken primarily for statistical reasons. However, in double-threat league tournaments, accrued game times (full minutes only) of single games won may determine the standings as a late tiebreaker.


R

Ranking points
Points for the World Rankings and Medal Race yielded by ranking tournaments. They are combined by winner points (WP) and tournament points (TP).

Ranking tournament
A triple-threat tournament yielding ranking points for the World Rankings and the Medal Race.

Rearguard
The colour lining up to the right of its allied colour.

RED1, RED2, RED3, RED4
The first, second, third and fourth pawn of the red colour in order of being saved, expected to be saved, or leading position on the track, whichever is applicable.

Round Robin Series
The phase of a double-threat league tournament consisting of a number of DRR to determine the seeding list for the Playoff Series.

Royal Triple Crown
A player who has won all three “Majors” in the same annual season is crowned “Triple Crown Queen/King/Princess”.


S

Safe / saved
A pawn is saved by being brought home. A pawn that has reached its house is safe.

Set of rules
The various rules under which the single games of XMädn tournaments are played.

Spiteful die
When the die seems to hate a player by more often than not yielding results detrimental to the player.

Sub-season
An annual season is divided into three sub-seasons (Masters, GP, Championship), each consisting of a ranking tournament at level 1, a “Holiday” tournament at level 2 and a “Major” at level 3 or 4.


T

Total points (TOTAL)
Ranking points combined by tournament points (TP), winner points (WP) and, if applicable, compensatory points (CP).

Tournament points (TP)
The basic points (BP) yielded by a tournament multiplied by the tournament’s level.

Track
The path of white fields (plus the respective colours’ starting fields “A”) around the board that a pawn needs to cover from its own starting field “A” to its house.

Triple Crown
A player who has won all three “Majors” at least once is a (Career) Triple Crown Winner.

Triple Crown Queen/King/Princess
A player who has won a Royal Triple Crown will have the right to wear their “Queen’s/King’s/Princess’ Crown” for the rest of their career.

Triple-threat
A game or tournament played by three players with two allied colours each.
The term takes into consideration that “friendly fire” poses a threat, too, as allied pawns may be forced to eliminate each other from the track.

TripleAthlon
Tournament combining single games played under all three sets of rules.

Trophy
The winners of the “Majors” and the XLeagues are presented with a trophy. That the trophies resemble miniature trophies from English and European club football is purely coincidental.


U

Unforced friendly fire
When a pawn voluntarily eliminates an allied pawn from the track for tactical reasons.


V

Vanguard
The colour lining up to the left of its allied colour.

VIO1, VIO2, VIO3, VIO4
The first, second, third and fourth pawn of the violet colour in order of being saved, expected to be saved, or leading position on the track, whichever is applicable.


W

Wide-open house/door
When there are no unoccupied fields between or in front of pawns which are safe in the house.

Winner lap
The final lap around the track by the pawn eventually winning the game for its player.

Winner points (WP)
Each single game of a ranking tournament yields 1 WP for its winner. Under GP rules, the WP of a single game may be shared by two players tied for the most GPP scored.

World rankings
A list ranking the players by the results of the last nine ranking tournaments.


X

XLeague
Double-threat tournaments consisting of a Round Robin Series and a Playoff Series. The winner is presented a trophy.

XMädn
The name of this organization and the collective term for the game variations in use.
It is an acronym for eXtreme Mensch-ärgere-dich-nicht.


Y

Yard
The place where pawns wait to be activated to the track by rolling a “6”. Pawns eliminated from the track go back to their yard until re-activated.

YLW1, YLW2, YLW3, YLW4
The first, second, third and fourth pawn of the yellow colour in order of being saved, expected to be saved, or leading position on the track, whichever is applicable.